WHAT CAN SIMULATIONS CONTRIBUTE
TO TRAINING PROGRAMMES?
Using simulations in training - The Training
Journal January 2000
'Simulation' is one title used for training material
that is equally well described as 'game' or 'exercise' or 'activity' or 'structured
experience'. This means that somebody experiencing one particular 'simulation'
may come to feel that this type, and this type only, is what 'simulation' means.
However, there are many different types of simulation, serving different objectives
and using different methods.
To give an example, there are simulations intended
to study the effect of working in a hierarchy. They establish several levels of
authority and require the organisation thus set up to carry out some form of 'work'.
There are also computer-based simulations that require decisions about the policies
which a theoretical organisation (described in a text) should follow. Both are
simulations and both exist to study how an organisation works. But what participants
are actually doing while the event progresses is very different. The two devices
use different media for a similar purpose.
When considering the use of a simulation, the
best starting point is the learning objective; this article will consider three
common ones.
- Increasing the skills of teamworking, problem-solving
and decision-making
- Increasing awareness of inter-personal behaviour
and group dynamics.
- Increasing understanding of basic business economics.
INCREASING THE SKILLS OF TEAMWORKING, PROBLEM-SOLVING
AND DECISION-MAKING
There are well-understood procedures that help
teams to solve a problem or reach a good decision. Simulations can allow participants
to practise them. Different theorists use different words to describe the procedures,
but one prescription is:
- reach a common understanding about the objective
- reach a common understanding about why it is
to be pursued
- agree what outcomes will be regarded as successful
- gain access to the necessary knowledge and skills
- develop alternative courses of action, compare
them and decide
- allocate responsibilities, act and monitor
- rigorously review the outcome against the agreed
criteria of success.
There are a number of ways to simulate a situation
in which these procedures can be practised. Here are two examples.
Simulated situations based on written data
One well-known type of simulation is one where
a party is supposed to have survived an air crash in the desert and has only ten
items salvaged from the wreck. Their task is to rank these ten items in order
of importance for survival. Team members make an individual ranking first, and
then discuss the problem together to agree a team ranking. An expert answer is
then revealed. Incidentally, a team ranking is usually found to match the expert
answer better than individual rankings.
In this type of simulation, teams need to be clear
about their objective. Some members assume that the best policy is to try walking
out of the desert while others assume it is better to stay put and await rescue.
The different assumptions lead to different choices about the importance of the
ten items, and if the parties don't realise that different assumptions have been
made then this can lead to conflict within the team. This type of simulation offers
a useful way to emphasise the need to access and consider all information (individuals
are sometimes hesitant about revealing their knowledge) and to compare alternatives.
Both good problem-solving disciplines.
Simulations that use physical materials, tokens
and toys
Some simulations use physical materials and require
the team, for instance, to build a tower out of toy bricks or to conduct an exploration.
These simulations have the advantage of providing clear, physical evidence for
study. Poor design can result in the structure collapsing. The ordering of parts
can be forgotten, so that the structure cannot be completed in time. Details of
the specification can be overlooked, so that the customer rejects the structure.
These exercises are extremely good at illustrating the importance of quality at
all of the various decision-making stages.
Their disadvantage is that - unlike the 'safe'
background of survival-type simulations - they may require more careful introduction.
Not all course delegates are comfortable with the concept of 'play at work' and
adverse reactions are possible. When introducing a simulation of this type the
following strategies may be useful:
1. Offer a clear and convincing link between the
principles applying in the simulation and their relevance in 'real life'.
2. Select a simulation that requires mental or
physical skill of a high order. Toys are accepted if they are seen as the medium
through which an adult challenge is presented.
3. Use materials that are well designed and of
good quality.
The two types of simulation I have mentioned so
far each have the potential to increase the skills of teamworking, problem-solving
and decision-making. The choice between them will be influenced by the nature
of the group(s) involved, their expected attitudes, and the things they feel comfortable
doing. Correctly used, both types are likely to result in increased 'learning'
over passive events (such as a presentation or lecture) because of active personal
involvement.
INCREASING AWARENESS OF INTER-PERSONAL BEHAVIOUR
AND GROUP DYNAMICS
The medium through which the logical procedures
(outlined above) are carried out will always be personal communication. Each stage
of the problem solving process can be completed well or badly depending on how
the team members interact. Sometimes the primary focus of the simulation will
be the study of this interaction.
Generally, material used for this purpose is likely
to be open-ended in that it does not have an objective measure of success. This
is particularly useful where there is a need to avoid the result being used to
justify behaviour, such as a situation where a team member behaves abominably
to his colleagues but gets the answer right and therefore dismisses any criticism.
Learning from such activities comes in two forms.
There is an academic and intellectual element which can be explained and demonstrated,
and is usually accepted. A good way to introduce this is through behaviour-typing
disciplines, which classify contributions under headings like 'Proposing' or 'Building'
or 'Supporting' or 'Bringing in (others)'. They describe the function that the
words spoken are performing. Another method is the identification of team roles
in the manner recommended by Dr. Belbin. Words like Finisher apply naturally to
the sort of person who is concerned to avoid the half-finished job and ensures
proper completion. People find it easy to accept that they tend to be 'one of
these' or 'one of those'.
The other form in which learning comes is direct
and personal feedback. Two areas of risk become apparent here: the possibility
of unacceptable feedback and the possibility that the opportunity for feedback
will not arise at all because of the uncertainties of group dynamics. Feedback
might be received, for instance, indicating that one is perceived as dogmatic,
inconsiderate and over-bearing. This is hard to take if all one was trying to
do was state an argument with proper clarity and emphasis! Unwelcome feedback
may make a person deny the validity of the circumstances and conclude "This
exercise is a load of rubbish".
The uncertainty of group dynamics means that the
facilitator must have some flexibility over objectives, since it is not possible
to predict exactly what will happen. All possible types of behaviour may or may
not be demonstrated. For instance, a facilitator might say "I am going to
simulate a situation in which there will be serious differences of opinion so
that we can study conflict-resolution behaviour - Win/Win or Win/Lose and so on."
It might then be that the participating group reaches agreement immediately and
amicably! Circumstances can arise in which the facilitator is rather like the
science teacher who says "Watch the litmus paper turn black" - and then
it fails to do so!
Are such high risk activities worth the effort?
The answer lies in the concept of self-directed learning. All of us have difficulty
understanding how we are perceived by others. All of us have difficulty in modifying
our behaviour. All of us have a need to learn in this sense. All of us can learn
something from taking part in activities of this sort if we want to do so. They
are, therefore, potentially valuable tools. The facilitator can minimise the risk
factor by:
1. Developing personal skills that will maximise
the probability of useful and observable behaviour being demonstrated
2. Fostering a climate in which each participant
seeks to extract personally-relevant learning from the experience
3. Setting clear boundaries for post-exercise
discussion so that all participants seek to improve the skills of their colleagues,
as well as their own.
When introducing this type of simulation the facilitator
may be asked "What will I learn from this?" The honest answer is "I
hope that the group will learn something about XYZ. I also hope that each person
will gain valuable lessons about his or her own personal behaviour. But I don't
know beforehand what lessons these might be." The facilitator should aim
to become familiar with the exercise so that what actually happens can be turned
to advantage and there is less reliance on what was supposed to happen. It is
also essential to take account of the attitudes of the participating group. Iit
can be re-assuring to reflect that for every participant with a negative attitude:
"I have been sent here so that they can tell
me what they want me to learn I did not much want to come. Now I am here, I expect
the instructor to go ahead and instruct. What is this rubbish about identifying
my own learning needs?"
there will be another participant with a positive
attitude:
"This company has changed so much over the
last twelve months that I need to take every chance to increase my knowledge and
improve my skills."
INCREASING UNDERSTANDING OF BASIC BUSINESS ECONOMICS
Many simulations used for the purpose of analysing
and demonstrating behavioural and inter-personal skills are short and open-ended,
but it is also possible to use business and economic models, which do have a stated
outcome. Many of these simulations make use of a computer. The computer interprets
the results of team and individual decisions to produce an outcome, which is expressed
in numerical or financial terms.
These type of simulations are quite different
from those described above. They present an imaginary company and ask players
(individually or in teams) to make decisions about how it should be managed. The
decisions are usually about numbers, and cover subjects like the number of sales
staff, the price of the product or service, the promotion budget, and so on. The
decisions are input to the computer which then determines what commercial results
will follow based on a set of rules (called the model). Enthusiasts for this type
are frequently accountants, marketing specialists or business managers. Simulations
range from presenting simple business models to dealing with enormously complex
organisations.
No simulation can completely mirror every aspect
of a complex business, so the creator makes choices about which features should
be included and which should be left out. The areas of potential learning are
therefore defined and the user knows in advance what objectives can be aimed for.
To give an example, one can't say "This will teach you about international
marketing" if only the national market is simulated. Commercially available
simulations offer a great deal of choice, and a facilitator seeking to increase
business awareness within an organisation should first identify the key relationships
that make for success or failure within the home context. One can then begin to
search for an off-the-shelf package that features these relationships strongly.
It is also possible to have a simulation created specifically for an organisation.
It costs more than buying a ready-made version, but in certain circumstances,
the advantages of a tailored simulation may outweigh the additional cost involved.
Such a project can be very good for generating commitment to the training, and
the process of creating a simulation can be a valuable learning experience in
itself.
The use of simulated business models has another
advantage - it is possible to demonstrate the desired learning objectively. Consider
the complaint sometimes made by finance directors about sales and marketing people.
"They don't know the difference between turnover and profit." The problem
could be approached through a simulation in which sales were determined by manipulating
price and advertising. Sales volume (if the price were held steady) might generally
increase with extra advertising. But the rules would be so written that after
a certain level each extra pound of advertising won a smaller increase in sales
than the last one - until a point was reached where extra spending was no help
at all. Under those conditions there would be a point at which extra spending
did produce extra sales value but did not produce extra profit. After the game
it would be possible to demonstrate this phenomenon from the records to prove
that it existed and (probably) to prove that some teams never noticed it.
In one sense computer-controlled business simulations
are easier than the human relations type. They are more predictable, less dependent
upon a self-directed attitude to learning and more objective. Against this, they
present two problems. Firstly, they almost always present a technical subject
with which many trainers will be unfamiliar. Secondly, they conceal the way decisions
are turned into results. When faced with the question "Why did this happen
to us?" the facilitator may be forced to say, "I don't know, this is
what the computer said".
One solution to this problem is to become personally
familiar with the simulation. Read it and play it. Then compare the decisions
made alongside the results and try to figure out what the program did. This can
be difficult for non-financially oriented facilitators, but not impossible. And
there are usually financial experts within the organisation who can offer assistance
in interpreting the results.
On the other hand, a facilitator with limited
financial knowledge can take comfort from the fact that lessons about business
economics are often not the main benefit derived from these simulations. Common
responses from people who have undertaken business simulations include "I
learnt how the whole thing fits together - the interdependence of different departments"
and "I learnt a great deal about co-operating with other people as a member
of a team". So lack of business expertise should not be a deterrent to using
this type of simulation. They are a valuable means of helping a team to work together
and to make the best use of their resources. And they offer an excellent opportunity
for coaching.
VIRTUAL TEAMS
All the simulations mentioned so far have assumed
that facilitator and delegates are together in one place. What happens if this
can't be done? The World Wide Web now makes it possible for participants remote
from each other to enjoy the benefits of simulations. But remote doesn't mean
isolated. While working in virtual teams players can usually gain instant contact
with other team members: the role-playing managing director in (say) Dublin can
'talk' to the role-playing marketing director in Brisbane. A corollary of this
spatial freedom is that a team of limited skills and abilities (limited to the
people able to be present together) is enabled to call on unlimited skill (because
wherever the ultimate expert is, he or she can still be included).
The difficulties that virtual teams might encounter
include:
- decreased inter-personal understanding due to
the absence of face-to-face contact.
- technology failures which limit the participation
of a team member and/or the experience as a whole.
- de-motivating delays in response because each
team member reads and responds to their e:mails at their own convenience.
Simulations played on the internet, or by organisations
on their own intranet, are at present few in number. However, as technology advances
and more products become available this type of simulation is likely to be a valuable
training aid for those wishing to develop disparate teams.
This article set out to give a broad overview
of some of the more common simulations available in the market. It
details some of the advantages and some of the pitfalls that might be experienced
with each type and suggests when each might be suitable. It suggests that when
looking for a simulation the phrase one size fits all is not applicable.
If you want the simulation to enhance your activities then careful examination
of the audience and learning objectives is crucial.
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