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WHURPS
Business Finance

A business simulation structured around the use of dice - ordinary spot dice and special WHURP dice. In it’s simplest form the exercise concentrates on examining some basic economic relationships and illustrating why companies need to balance production and marketing to achieve success. In its more advanced form it creates a competitive situation between teams in which the more successful ones can take over the less successful ones and groups of companies can be created. The exercise is designed for groups of 1-6 members and comes complete with enough materials for 10 groups. The exercise needs between one and three hours depending on the level of sophistication required.

OBJECTIVE
The exercise will;

  • demonstrate the basic concepts of business economics;
  • show the necessity of a financial plan that keeps production and marketing in balance;
  • improve decision making by identifying the variables that need to be considered and by forcing constant re-examination of a changing environment.

HOW IT WORKS
The tutor can either introduce the game and go through one round with the players in unison or allow them to read the player’s instructions and launch straight into the exercise with the players acting individually or in teams. The players will need to make decisions about production and marketing and devise an integrated strategy that will allow for economic production, adequate sales volume and profitable results. The game progresses through a number of rounds in which the players make decisions, compare the actual situation with the expected one, and calculate their financial results. Included in the game is a take-over mechanism which allows a team whose cash is greater then the cash plus stock value of another team to take it over. This creates a group of companies in which the manager is responsible for determining the group's strategy and preparing the consolidated results.

WHAT PARTICIPANTS WILL BE DOING
Assessing the probable outcomes of allowed dice throws and deciding which to opt for in the present circumstances of their imaginary company. Depending on their degree of success, seeking to take over other companies or resist being taken over. In later stages of the game, directing the affairs of a group of companies or operating a member company.

FOR WHAT LEVELS IS IT APPROPRIATE?
As an exercise in business economics suitable for junior managers. As an exercise in competitive strategy and inter-personal communication suitable for all levels.

INCLUDED
Tutor’s manual; Player’s instructions; record sheets; pens; dice and all supporting documentation.

COST
£270 plus Vat and delivery

 
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£270 plus VAT
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