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RECRUIT & RETAIN
Management Skills

 

This game will raise the participant’s awareness of good recruitment and retention practices.  It does this by providing participants with choices - the outcome of which have immediate and visible impacts.  It will:

  • Clearly demonstrate the purpose of the organisational entry process
  • Show that recruitment and retention issues relate to all departments, not just personnel.
  • Identify good practices, which if adopted will improve the individuals and organisations ability to attract, select and retain appropriate staff.

Recruit and Retain

The game consists of three parts.  The core is a board game exploring the organisational entry process and the on-going effects required to improve retention rates.  Participants will face five types of questions:

 1.      Organisational entry process the questions across the top line of play all relate to one stage of the organisational entry process. Sample question

2.      Supplementary organisational entry these questions cover additional aspects of the organisations entry process Sample question

3.      Legal these questions relate to an aspect of law. Sample question

4.      Rainbow  these cards offer opportunities for enhancing the company’s image and may improve its ability to become the employer of choice. Sample question

5.      Lucky dip a selection of questions covering other issues that impact on the ability of an organisation to recruit and retain quality staff. Sample question

Player instructions - pdf file

The game also has two shorter activities

Slurp 2005: a case study in which participants suggest key roles that may need attention or creation to meet future plans.

Our Culture: a model allowing assessment of the culture of the organisation

WHO WILL BENEFIT FROM THE GAME
The most obvious beneficiaries will be those involved in the recruitment process particularly general managers for whom recruitment is not a core skill area.  It will also benefit other staff all of whom exert an influence on new recruits.  Everyone plays a part in making a recruit feel welcome.

THE PACKAGE
Tutor manual; playing board and case study materials sufficient for two groups with between 3-6 members each.

PURCHASE OPTIONS
The package can be purchased for in house use for £500.00 (plus VAT).  It can also be provided as a facilitated event.

 
£500 plus VAT
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